
“I’d love to be dominated and fucked by Maleficent… She’s the hottest disney villain in history. End of story”
This times a million.
I remember posting somewhere once in a thread about why girls aren’t exploited in animation anymore where some guy said, “all the disney girls are drawn to be generally attractive, but I don’t think there are any eye-candy men… or are there? Are there any Disney men that lots of girls like?” and I mentioned Roger. Tons of girls replied agreeing with me and the original guy was like “wait, Roger? from 101 Dalmatians? What’s attractive about him, he’s tall and lanky and has a big nose, he isn’t muscley at all! Wouldn’t you all prefer Gaston or something? Or do you girls think his big nose is indicative of something else?” and I was like “no, you idiot, he’s a silly, goofy guy who likes animals and can play a bunch of instruments, that’s why he’s attractive. What’s the matter with you? Gaston, seriously?”
This is why we need more girls in animation. And more guys like Roger apparently.
Oh my god, Roger is exactly my type: tall, lanky, and geeky. I only just realized this.
Tall, lanky, musical, VERY funny, can be manipulated to look like BBC’s Sherlock…*nodding* Yes, good.
And if you ever needed another example of false equivalence, here we go: the dude assumes that what women want are physically-strong, musclebound guys - the POWER fantasy.
Finding The Spike Lee Of Video Games
Joseph Saulter, the African American video game entrepreneur and educator, wants to see a gaming industry that reflects its customer base - not to mention the country.
Few industries are as disconnected from their customers as the video game industry. Gamers are disproportionately African-American or Hispanic, according to a survey by the Kaiser Foundation. Yet these are precisely the demographics that are underrepresented within the industry itself: both among the developers of games, only 2% of whom are black, and among the characters presented in the games they make. Most game protagonists are white males, and a USC survey revealed that a measly tenth of characters were black, and most of these were either athletes or gangsters.Joseph Saulter wants to change all this. The entrepreneur behind Entertainment Arts Research, Inc., which Ebony Magazine recently singled out as one of the first black-owned publicly traded gaming companies, has made it his quest to make the gaming industry more reflective of its audience.
Now is a big moment for Saulter, whose company is set to release a major game in July (a parkour game for iOS, discussed below). Several other ambitious projects are in the works, including a game that takes place in Chicago’s South Side in the mid-20th century. “It’s a history of the black community, it’s a history of jazz, it’s a history of the arts and of the revolutions that went on in that period of time,” Saulter says of the game, Bronzeville Etudes & Riffs, a project of artist Philip Mallory Jones, who based much of the material off of oral histories with his mother.
Fast Company caught up with Saulter to learn more about his vision of the future of video games, and what it will take to launch a “Spike Lee of video games”—a black game designer who’s also a household name.




